By Jason Ostrander
Writer Jason Ostrander walks builders during the diverse offerings to be had on their approach to making a well-designed software for Android. whereas construction an easy program, Jason works in the course of the fundamentals of Android UI improvement together with format, occasion dealing with, menus and notifications. the writer then indicates the correct approach to load and show photos, create complicated dialogs and development signs, upload animation, and the way to construct customized UI parts. Jason discusses the right kind approach of including interplay via gestures and the complex graphical recommendations on hand utilizing Canvas, Renderscript and OpenGL. ultimately, he discusses capsule improvement, the original adjustments among mobilephone and pill UI, and the recent APIs on hand to pill builders.
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Additional resources for Android UI Fundamentals: Develop & Design
Unlike a TableLayout, a GridLayout does not need explicit TableRow elements. The buttons themselves declare the rows and columns in which they should appear. By default, this layout will not include any space between the buttons. To add space, you can use the traditional margin and padding parameters, or you can use a new view that was introduced in Android 4: Space. This view simply adds a gap between the elements of a layout. When using drag and drop to create a layout in the graphical layout editor, spaces are automatically inserted to achieve the desired appearance.
Org. Android SDK Manager The Android SDK Manager is used to download and install the Android SDK. You will also use the SDK Manager to install add-on features like sample code, third-party emulators, and the compatibility library. The Android SDK Manager can also be used to create and launch emulated Android devices, called Android Virtual Devices. The Android SDK Manager can be found in the SDK tools/ directory as android. Hierarchy Viewer This tool displays a graphical representation of your layout hierarchy and can help you debug layout performance issues by spotting overly complex layouts.
In this chapter you舗ll create a Hello World application; learn the Android project layout and purpose of each file and folder; learn basic Android UI concepts like the Activity class and XML layouts; and discover the tools available for creating user interfaces in Android. com. You will need to install the Android software development kit (SDK), Eclipse, and the ADT plugin. Follow the directions provided on the developer website to set up the Eclipse development environment. All examples in this book use Android SDK Release 13 and the Eclipse Helios release.
Android UI Fundamentals: Develop & Design by Jason Ostrander